Thieves' Guild
Faction Type: Criminal Network / Information Brokers
Alignment/Outlook: Pragmatic, profit-driven, selectively loyal
Symbol/Colors: None confirmed; operates quietly through dead-drops and informal signals
Overview
The Thieves’ Guild is an underground network operating throughout the region, specializing in information brokering, smuggling, and covert communication. Their structure is decentralized—members rely on hidden drop points, coded notes, and trusted intermediary contacts.
To the party, the Guild serves primarily as a discreet intelligence network, accessed through Nelvax’s personal connections.
History
No historical information has been provided in-character.
What the party does know:
- The Guild maintains drop points for anonymous communication.
- Operatives are skilled at remaining unseen and gathering sensitive information.
- Nelvax has used them before and is considered a known contact.
Goals & Motivations
- Acquire and sell information for profit
- Maintain influence without drawing attention
- Protect profitable or valuable members/clients
- Avoid entanglement with major political powers unless advantageous
Notable Figures
Unnamed Guild Contacts
- Nelvax’s personal associates who retrieve dead-drop messages and return reports as needed
- Identities remain unknown to the party, but they are clearly reliable enough to trust with sensitive matters
Relationships
Allies
- Nelvax – Trusted client and contributor; uses the Guild regularly for investigations
- Party (Indirect) – Beneficiaries of Nelvax’s connections
Rivals/Enemies
- None explicitly established in-game yet
Party Connection
The Guild’s primary involvement with the party arises from Nelvax’s use of them as a private investigation arm, allowing the group to gather information discreetly without exposure.
Notable Moments
Session 12 – Nelvax Initiates an Investigation into Twill
- Nelvax writes a short coded note asking his contacts to Investigate Twill, the strange kobold merchant the party met on the road.
- He gives the note to his magical companion Ember and has it delivered to a Guild dead-drop location.
- The intent:
- Determine whether Twill is “above board,”
- Whether he is dangerous,
- What his true affiliations might be.
- This marks the Thieves’ Guild’s first direct involvement in an ongoing party storyline.
Prior Sessions
- While not seen on-screen, it is established that Nelvax has an existing working relationship with the Guild, using them for information gathering and logistical support.
Current Status
- The Guild is actively investigating Twill at Nelvax’s request.
- No results have been returned yet.
- Their involvement is expected to continue as the party seeks information requiring stealth or deniability.